Best use of awaken 5e11/19/2023 ![]() Icthyformes are perhaps the most restrictive choice. Planteformes grant 20 foot ground and climb speeds, are vulnerable to fire but resistant to piercing damage, survive off of sunlight instead of food, have a natural armor of 13 + Constitution modifier, a rake natural attack, and can disguise themselves as a normal plant while they remain motionless. Ursaformes have a 30 foot ground speed and advantage on Perception and Survival check for smelling and foraging for food and water, darkvision of 60 feet, natural armor of 13 + Constitution modifier, and a bite and claw set of natural weapons. Meanwhile Scimiaformes (apes, monkeys, etc) have a climb speed of 30 feet and 25 on the ground, have opposable thumbs which grant them the ability to use humanoid-designed weapons, tools, and humanoid armor, advantage on Acrobatics when balancing, and gain a bite attack on top of a typical humanoid unarmed strike. Feliformes have darkvision 60 feet, are proficient in Stealth, have bite and claw natural weapons, and a speed of 30 feet. Caniformes have advantage on Perception checks involving scent, a bite natural weapon, 30 foot speed, and can select one favored terrain as per the Ranger’s Natural Explorer class feature for free. ![]() If you’re a flightless bird like a penguin you have just a 30 foot ground speed but can cast featherfall on yourself at will. For instance, Aveformes have a fly speed of 30 feet and 10 on the ground, always know where north is, are proficient in Perception, and have a bite and talon set of natural weapons. Just about every origin has some unique feature the other ones don’t possess. The 14 origins come with listed speed modes, natural weapons if appropriate (most are 1d4 or 1d6 and are treated as unarmed strikes), and default traits along with a recommended list of Diverse Features. They can also select such features in place of a feat or ability score increases. At 1st level the Awakened PC chooses 2 Diverse Features to further customize their species, and one more at 5th and 10th levels for a total of 4. ![]() As the text mentions for DMs not to be too harsh on this along with being a fantasy world, I’m leaning towards this as an explanation.Ĭreature Origins serve as the Awakened’s “race,” and we select from 14 broad families (aveformes/birds, feliformes/felines, planteformes/plants, etc). It doesn’t say anything about tools, which I presume means there’s special animal-optimized tool types out there. ![]() They begin play knowing Common plus a language known by their Awakener, and treat their natural weapons as being magical upon reaching 5th level.ĭue to non-humanoid anatomies, Awakened PCs are not proficient with their class’ regular weapons, although they are proficient with any natural weapons they start with as well as armor. These size-based changes are in addition to alterations to carrying capacity and the like. But no mention is made of melee reach, so they’re still pretty good for being able to affect a wider variety of squares. In terms of size they can range from Tiny to Large Tiny creatures can share the same space as an ally, while Large creatures treat themselves as Medium for determining spell radii that emanate from their body/position. Bears can be easily argued to gain +2 Strength or Constitution, cheetahs +2 Dexterity, and so on. This can even be Intelligence again for a +3 bonus, which makes the race a rather powerful option for wizards. In terms of stats, all awakened characters increase their Intelligence by 1 and gain +2 to one of 6 ability scores depending on what their creature is known for. But what if they could take a more prominent role in games? What if you could play one as a PC? Not a Tabaxi, not a Tortle, but a creature who is all intents and purposes a beast or plant but who can talk and reason? That is what this book is meant to do, along with providing a large gallery of awakened animal NPCs to populate one’s setting.Īwakened Player Options goes over character creation and role-playing tips for awakened creatures. While they do exist in Dungeons & Dragons, in gaming groups they’re often consigned to being sidekicks via a class feature or products the Awaken spell. Talking animals are a very popular staple in fiction, especially in fantasy worlds and fairy tales.
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